Made in Asia/America is an innovative and eye-opening new book that explores the key role video games play within the race makings of Asia/America. It contains fourteen critical essays on games, ranging from Death Stranding to Animal Crossing and five roundtables with twenty Asian/American game makers to examine the historical entanglements of games, Asia, and America, and reveals the ways games offer new modes of imagining imperial violence, racial difference and coalition.
Shifting away from Eurocentric, white, masculinist takes on gaming, the contributors focus on minority and queer experiences, practices and innovative scholarly methods to better account for the imperial circulation of games. Encouraging ambiguous and contextual ways of understanding games, the editors offer an 'interactive' editorial method, a genre-expanding approach that encourages hybrid works of autotheory, queer of color theory, and conversation among game makers and scholars to generate divergent meanings of games, play and 'Asian America'.
Contributors: Matthew Seiji Burns, Edmond Y. Chang, Naomi Clark, Miyoko Conley, Toby Đỗ, Anthony Dominguez, Tara Fickle, Sarah Christina Ganzon, Yuxin Gao, Domini Gee, Melos Han-Tani, Huan He, Matthew Jungsuk Howard, Rachael Hutchinson, Paraluman (Luna) Javier, Sisi Jiang, Marina Ayano Kittaka, Minh Le, Haneul Lee, Rachel Li, Christian Kealoha Miller, Patrick Miller, Keita C. Moore, Souvik Mukherjee, Christopher B. Patterson, Pamela (Pam) Punzalan, Takeo Rivera, Yasheng She, D. Squinkifer, Lien B. Tran, Prabhash Ranjan Tripathy, Emperatriz Ung, Gerald Voorhees, Yizhou (Joe) Xu, Robert Yang, Mike Ren Yi
Duke University Press, 376pp, 15cm x 23cm, illustrated paperback, 2024